Artificial Intelligence Challenges and Opportunities
By Alasdair Blair, De Montfort University, Charity Butcher, Tavishi Bhasin, Elizabeth Gordon and Maia Carter Hallward, Kennesaw State University, Alison Rios Millett McCartney, Towson University and Simon Usherwood, Open University
Since its founding, most RAND Corporation games were either classified or too complex for university use. In 2020, RAND adapted one such game for wider audiences, releasing Hedgemony: A Game of Strategic Choices. This article reviews the game, evaluates its pedagogical value, and explores its use in an IR classroom. It critically assesses the game design, explains how the scenario was adapted for graduate students, and describes how gameplay unfolded in practice. The article also evaluates learning outcomes and discusses the game’s limitations and possible adaptations. It concludes that Hedgemony’s flexibility significantly improves student engagement, conceptual understanding, and knowledge retention.
The Journal of Political Science Education is an intellectually rigorous, path-breaking, agenda-setting journal that publishes the highest quality scholarship on teaching and pedagogical issues in political science. The journal aims to represent the full range of questions, issues and approaches regarding political science education, including teaching-related issues, methods and techniques, learning/teaching activities and devices, educational assessment in political science, graduate education, and curriculum development.
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